9/24/2023 0 Comments Mesh enabler to metric![]() The pivot point is always located at the origin (0,0,0) when exporting from a 3D modeling application. ![]() The pivot point of the mesh in Unreal Engine determines the point around which any transformations (translation, rotation, scale) will be performed. that you need to account for in order for the exporting and importing to go smoothly and for the mesh to work properly in Unreal Editor. There are some stipulations as far as setting up UVs, placement of the mesh, etc. ![]() In general, you are free to create Static Meshes using any tools and methods you want. Using a different version during export may result in incompatibilities. The UE4 FBX import pipeline uses FBX 2018.
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